SUITOR
A Game of Private Appetites.
Affection is currency. Currency is affection.
Everyone at the table wants something.
No one will say what.
You will lie about your desires to pay for theirs.
The prospects are beautiful. The transactions are not.
Around the table, facades crumble. Secrets become leverage.
Every player hides two appetites they'll never confess.
Not until the final card falls.
In SUITOR, you negotiate nothing. You insinuate everything.
The game doesn't care what you want. It only cares what you're willing to pretend you don't.
The Protocol
Three Decks.
You provide the cards. We provide the rules of engagement.
  • 36 Prospects to woo
  • 108 Assets to squander
  • 2 Appetites you will never admit aloud
No tokens. No board. Just three decks, one protocol, and the uncomfortable intimacy of watching someone lie to your face while you pretend to believe them.
The Mechanics
THE OVERTURE
Slide your offer face-down. Look them in the eye. Lie about what you are giving. Pray they are too polite to check.
Your word is worthless. Your reputation is everything. The contradiction is intentional.
THE TREADMILL
Early victories are sweet. But wealth dulls the senses. The more you acquire, the harder it is to feel satisfied.
Gluttony is a mechanic. Own seven cards and suddenly nothing tastes as good. The system punishes accumulation while demanding it.
THE GALA
Beauty is not bought; it is rented. At the end of the season, the bill comes due.
The highest are safe. The lowest are ignored. The one who tried hardest? They are destroyed. Maintenance isn't optional—it's the price of pretending you belong.
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© 2025, Black Market Games
Made in the USA
Woo. Lie. Survive.